Saturday, February 18, 2012

Yellow vs Honor Blueprints

What are the advantages and disadvantages of each?

Yellow blueprints: Easy to find. Not a big difference in critically crafted regular prints compared to honor prints. They come with seven mod slots total. Prints can be traded.

Honor blueprints: Earned by fighting in Warzones and collecting honor points to spend in honor shop. Best critical shield in game. They come with nine total mod slots. Prints can be traded.

Which one holds the most potential?

Ship parts (cockpit, hull, engine): Since armor points are on a diminishing scale the difference between seven and nine mod slots is a paltry 2%. If you modded all parts to one armor type max yellow would be 97% damage reduction, while a honor would be 99% damage reduction. The slight edge goes to yellow ship parts due to the ease of gathering prints.

Shields: As I mentioned above honor shields are the best. My reasons are a critical level 5 yellow has about 820 shield energy, where honor level 5 has 1050 shield energy. That is close to a 25% gain in strength. I don't recommend modding shield for armor points, and just focus on increasing the shields energy. Also unlike armor mods, shield energy mods increase on a straight-line. This is where the additional two mod slots on a honor print counts.

Weapons: The difference between critical weapons are very small in regards to each print. Like shields, weapons also benefit from the straight-line increase of each mod. So more mod slots, more damage you can squeeze out of an item. Honor prints win here.

What about blue and purple blueprints?

Blue weapon prints: Raid reward, only have three total mod slots, come in the 15, 25, 35 level variety. Not a big fan, but if they are the only reward you are given take ones you are able to craft. Prints cannot be traded.

Purple ship part prints: Raid reward, have special abilities, only have three total mod slots, come in the 5, 10, 15, 20, 25, 30, 35 level variety. Always take these as your reward.  Prints cannot be traded.

In closing leave comments below, I'm interested in seeing how you all feel about blueprints.

Tuesday, January 31, 2012

1000 Views & some updates

Hit the 1000 views milestone. Hip Hop Hooray!

Finally updating blog after a crazy month of January. I haven't been the most active Commander, but I do try to check-in when possible.

We are still a very active clan on the Altair server. Growing as a clan and doing big things!

Jugernaut69 is on a recruiting binge and looking into getting a Ventrilo server up for the clan.

A couple of patches have come and gone. Notable fixes are the raid loop, missile launcher, and npc info glitches.

Tuesday, December 27, 2011

Looking ahead

Can't say I'm impressed with the clan attendance. I blame the Episode 3 patch, SWTOR, or Life for scaring off most of the members, but I'm impressed with those who have stuck around. Also I'm grateful for my regulars who come in just to check-in. They will always have a place in GBK now and in the future.

Getting ready for the next round of dismissals/demotions for those who have not paid dues. Thinking of re-focusing clan activities to Warzone/PvP arenas. The Genides don't have much of a presences in these areas. Will recruit more based on Freelancer experience now, with highly polished piloting skills.

Raids are running smoothly. The epic blueprints are nice, but they can't be traded. Such as let down guess I can just stare at it and it will magically craft itself.

I really need to work on the Activity Tracking page to show what individuals have done/contributed for clan.

Otherwise, looking forward to the new year with all of you!

Thursday, December 22, 2011

Level 50 Ship Builds

Edited the Builds page to reflect the new level cap increase. Adjust your build plans accordingly and have fun.

Friday, December 16, 2011

Episode 3 disaster

Patience be damned...

A.I. difficulty is far too imbalanced. Crafting/modding is screwed up. Clan terminal missions are unavailable. Only 1/2 of the new Warzones were added.

My rage meter is filled and rant has been posted. Might take a few days off from the game to re-focus and let the bugs iron out.


Edit: Rage is subdued. PTS will be re-opened to test difficulty changes. Testers are welcome and please leave feedback on forums.

Thursday, December 15, 2011

New Equipment vs Old Equipment

Patience is such a virtue in the virtual world...

Check out the Exile Clans rant on the differences between new and old equipment.

Long story short...

The Episode 3 patch didn't re-stat all equipment. New ship parts (i.e. cockpit, engine, wing, and shield) all have a single resistence stat. While old ship parts have none, other than wings which have spread resistence stats. This also applies to any mods intalled in ship parts and weapons.

Detail info on the Balance changes here.

Also due to all the changes Black Prophecy has announce a special event here.

Wednesday, December 14, 2011

Huge Episode 3 Updates and more

First off, Black Prophecy was nominated for IGN's Best MMO of 2011. Congrats!

Now, there will be TWO new warzones for you PvP junkies. Huss Crystal and EZOR. Faction benefits are still unknown. Read this for more details.

Next, the new abilites will test our teamwork. Lots of team-based specials will be added in this episode. Added new page for Raid Squadron. Read this for more details.

The BIGGEST news. EPISODE 3 will be launching tomorrow and servers will be down.