The community deserves credit for the information in these sections. Enjoy the guides!
Ship Building:
- Cockpit: The heart of your build. Stats to pay attention to is speed since mods increase resistance, durability, thrust or mobility.
- Wings: Take the punishment. Stat to pay attention to is resistances, mods will increase resistance or durability.
- Engine: Can't catch me. Stat to pay attention to again is speed since mods increase resistance, durability, thrust or mobility.
- Shields: Are useless early, but gains strength at higher levels. Has ability to recharge. Mods can add resistance, increase strength, or regen rate. Also a component to the tele-repair specials.
- Energy weapons: Average damage against shields and hull, heavy.
- Mechanical weapons: High damage against hull, generally lighter than energy.
- Explosive weapons: Chance to bypass shields, best used in PvE engagements due to splash damage.
Skill Planning & Tactics:
- Level 6-15 focus skills point placement in ship and weapon choice only. As well as one additional point in tactics skill.
- The only two Tactics you need is boost and u-turn. Edit: This is all based on your build type. Another favorite is Counter-Attack for missile users.
- Only choose one weapon type to develop. two level ten beams are stronger than level five beam and level five vulcan.
- There are 3 defensive skills. Hull, Engine and Shield. Choose 2 to develop.
- Pay attention to the mass of your ship. This affects the way you accelerate and turn.
- Left Shift will bring up labels for anything in range. Looking for that objective or NPC, label it.
- Having trouble sniping, get in first-person mode. Press V to change views.