Again, I take no credit for this information its all taken from the community. Feel free to tweak designs based on your gameplay. Cheers!
Recommend Ship Builds:
Recommend Ship Builds:
- All Around Performance: Gets the most out of each major category. Raid Attacker Build.
- Ship - 40
- Hull - 40
- Engine - 40
- Weapon of Choice - 40
- Tactics - 7
- Heavy Hitter: Thick in all the right places. Max tactic boost for best speed gains. Raid Attacker Build.
- Ship - 50
- Hull - 50
- Engine -10
- Weapon of Choice - 50
- Tactics - 7
- Gun Runner: Hit n' Run. Low durability, but max tactic boost and you are gone in a flash. Raid Support Build.
- Ship - 50
- Engine - 50
- Shield - 10
- Weapon of Choice - 50
- Tactics - 7
- (Experimental) Shield Medic: MEDIC! Offsets high mass of higher level wings for shield and use of scattered tele-repair. Raid Support Build.
- Ship - 40
- Hull - 20
- Engine - 40
- Shield - 20
- Weapon of choice - 40
- Tactics - 7
*Crafted items are highly recommended. Heavy modding will benefit all builds equally. With most benefit per mod level 20 or greater.
**These are level 50 end-game builds. Skill points should total 167 at end-game. But I've seen some end at 168 total. I like to put that extra skill point in tactics, if it is available.
**These are level 50 end-game builds. Skill points should total 167 at end-game. But I've seen some end at 168 total. I like to put that extra skill point in tactics, if it is available.